This opens up a picture of Slushie's wonderful art, accompanied by fantome notifications from the time he shared the art with Kittemmie. Clicking on these notifications takes you to the- what? he deleted the messages? How dare he! There is simply no way Kittemmie would let this stand. Nonono! This will be proven correct later when you check your email, but for now stick with the pinned fantome messages!
Slushie diverts attention off of his crimes to instead focus on the things they need to work on - namely, Billie's dress-up. However, Kitty - as much as she loves Billie! - wants to move onto other parts of the project. She suggests that they give Mikey a dress-up game as well, an opinion supported by Emci but swiftly vetoed by Slushie. Slushie says that Mikey can "make it his own damn self if he wants one so bad." And who knows! Maybe Mikey has made his own dress-up game. Only one way (ha) to find out!
Omg… he did make his own dressup game. By all means, play around with what inputs you'd like Mikey to react to. After you've had your fun with him, finish reading through the pinned fantome convos for more ideas of what to put him in ;3
The trio8 fantome conversation beginning with "That's not the problem." sent by Slushie includes his lamenting how powerful Mikey is of a character and how that makes for a more difficult writing process. Emci counters Slushie's complaint by saying "someone has to wear the wolf's skin." Well there's an idea! What would Mikey think about that outfit suggestion?
Oh, a fax! What does creepy creep have to say now?
He wants something in exchange for the game? Something intimate that only you would have? Hmm, perhaps further exploration of the applications you haven't opened yet will provide more clues.
Opening your email, you have a new one from Kitty titled "about the other night :p!". This email was written three days after the deleted convo you first opened fantome to. In it, Kitty reveals that she did indeed save the conversation, stashing it in Billie's folder for safe keeping (and easy Emmie access). Given how cagey Slushie seems about this convo, it must have been something pretty emotionally vulnerable, right? Maybe this is that "intimate" something you need to send to get the game from Faxcreep.
Ohhh yes it HAS to be this. Peak intimacy on display here, 10/10 no notes. So you feed the file into the fax machine but… where exactly do you send it?
Faxcreep had opened his request by saying "I'll get to the point." This language may or may not ring a bell for you, but it's something that has been present throughout your entire playthrough. Take a closer look at grapeline.
Sending the file to (231)555-0149 is a success, and Mr. Creepy gladly takes this intimate, vulnerable, memory. He keeps his end of the deal and directs you to the USB (found in Squeaky DVD) to find RT's build of Untitled. And there's also this bag thing? What's that all about?
Well, no matter! You have now completed Mikey's room.
Final Act
Dolly has been shunted to the side enough! He's got a game for you to play. The key to this gauntlet of puzzles is to remember all of the different ways you've solved puzzles before. Every room has been leading up to this final amalgam of puzzles.
Dolly's first question, "Do you want to play dolls?", serves as the trigger for the first puzzle: two options have been described. The hoodie, an article which holds a bittersweet memory, and the well-worn leather jacket.
"What will you wear?"
Think back, who does this question remind you of?
Billie! Upon opening Billie's dress-up, you'll be met with the voices of Billie and the newscaster dueling for your attention. The newscaster describes the outfit worn by the killer in the >oneway vod.
Two new fashion choices are waiting for her (you!): the aforementioned hoodie and leather jacket. Think hard on what you choose, once you click there's no going back!
Before you move on to solving the next puzzle, now is the perfect time to check your fantome dms! The pinned dms will give you an idea of what ending you've gotten.
Dolly's next direct instructions read as follows: "Open the bag. Pack the tool you need. And find yourself again." You've finally figured out what the bag deal was about from earlier. The bag can still be found in the USB in Squeaky DVD. By now it's becoming clear that we are simulating the actions that Slushie made leading up to Kitty's death. Thinking back to the descriptions of the crime, what was the tool Slushie packed?
Putting the file slicer in the bag moves you forward…
INTO THE INTERMISSION ! Dolly has another fun game to play. Be nice to the snake! It's such a cute snake.
After your horrific failure, Dolly sends you to read your new (and old) emails. Once you're done, go ahead and close the application.
Well well well, look who's calling again. Faxcreep wants the password to the diary. In his quest to receive it from you, he has sent a screenshot of it to the USB and tells you to "Feed it to your internal algorithm, look through her files, whatever." He makes a reference to you having her computer, nudging you further into the direction of your next steps. This language is heavily reminiscent of your tasks in Meaty's room.
Log back into Kitty's virtual machine.
With Pompom now on your desktop, you are able to feed her the diary screenshot! In turn, she spits out Kitty's password protected diary. Hints to the password are hidden throughout the desktop, the most direct one being the sticky note that reads "passw reminder: childhood pet name + big big biiig date !!! NO CAPS (easy for my little hackers to guess <3)"
From this we know the two components of the password, and these components can be found within fantome+the hard drive and grapeline respectively.
To find the childhood pet name, there's a couple clues that'll lead you. First, in the fantome convo where Kitty talks about her old cat, she mentions that her cat was a ragdoll. This leads you to the harddrive full of cat pics, one of which being an image of a sweet ragdoll titled "my_sweet_annie". The image is dated 2011/03/08, making the times line up with the times mentioned in the fantome convo. And so the childhood pet name is Annie!
For the big big biiig date, the very first conversation in grapeline has you covered. 08082012 will go down in history (>w<)
Putting it all together, you're able to enter Kitty's diary with annie08082012. Read through her diary carefully - each August 8th shares something new.
The August 8th diary entry for 2020 contains a download link to the demo. Download that.